StarCraft improved upon its predecessor Warcraft II, which featured two very identical playable factions, by introducing asymmetry involving the models and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered while in the lesser-acknowledged 1996 SSI release War Wind. The unit https://reidc8t38.idblogz.com/30369448/considerations-to-know-about-starcraft